I know, it's an external link to the douchebaggy Gamespot, but the guy makes a point. I don't think it's a slam dunk by any means, but hopefully will open up some debate.
FPSs are getting dumber (http://www.gamespot.com/users/subyman/show_blog_entry.php?topic_id=m-100-25882671&om_act=convert&om_clk=soapbox&tag=soapbox%3Bsubject%3B1)
I especially like his image comparing a map from Doom with typical maps today. I only wish he'd used actual maps from current FPS games rather than the oversimplification which I think hurts his argument.
To quote my hot French Revolution prof from junior year, discuss amongst yourselves.
I just finished playing the Single Player of MOH and I am impressed. But also disappointed at the limitations in the terrain. The Developers dont want you to travel here, they put a wall. So you must go this a-way. So I cannot say climb halfway up a mountain and pick off the heads of the enemy down below in the wadi that we have to clear anyway.
Novalogic has the last great servers with kilometers to fly, drive, swim and walk in to get to a enemy base however you wish. Steel Beasts had a one heck of a riveting battle space problem from a Armor point of view. FSX Deluxe with human tower control (Particularly semi or pure professional ATC) taking in your traffic. All these games had free worlds. BF2 was ok, BFBC2 was better. But eh, everyone still had a limited world in which to manuver. It is almost guaranteed that someone will meet a enemy somewhere and get killed or vice versa.
Multiplayer recently received a patch on the Sniper. It Nerf it. Previous games only patched function problems, bugs and glitches. Now we patch human stupidity or incapability to read the battle problem and respond to it.
I remember earlier this year a Poster on EA BFBC2 wailed and cried out because the IFV was WAY too powerful. I instantly posted about 22 to 26 different options to respond to the presence of the enemy IFV. Stuff like, Bazooka, a tank, helicopter, etc etc etc all in one big list.
With such a large amount of options to think through to take care of the problem in today's game it should be easy enough.
I have played enough DOOM in my time to recall the Media reaction to that game in my ultra liberal area. They were afraid a generation of children are going to grow up and want to shotgun everyone everywhere. They viewed video games as a sickness in those days.
Going back further, Coin Op Arcades were kept in dark small places removed from common public areas. Kids who played in those places were either truants from school or otherwise trouble of some kind to society as a large. The Coin Op games like Tron, Star Trek, Defender etc etc etc offered a technological challenge that was advanced by those who invented a progression of technology. I recall Mach 3 as using a DVD to render scenes in which you flew through that looked pretty darn good for it's time.
Games will always be with us. But how we spend our time playing and having fun versus trying to hack, grief or otherwise interfere with anyone's enjoyment online is going to be the clear and present danger.
As far as the future games are concerned, they need to build a complete and intact world for us to consider all options in the battle space. Not just corridors of the old way of making games. That is obsolete.
I used to rock climb at a place called Harpers Ferry WVa and it was a mountain cliff 1100 feet STRAIGHT up at a slight angle free style with no safety gear. Up and down. I can probably still do it pushing 50 years old if I had to, but age and time takes it's toll and I would be stupid to do that today.
It was upsetting to me that I cannot walk up a mountain hill towards a high point with which to rain down fire disclipine upon the enemies rather than being forced to wade through wall after wall of RPG, grenade and machine gun fire. That shit gets tiring after a while.
Or maybe jump over a 1 foot thick log to get to some kind of cover because the developer placed a edge of map at that point and I can only look at the edges around the actual fight as eye candy and not as opportunities to use as a way to fix, out flank and eliminate the enemy.
Don't get me wrong. I love spending thousands of dollars in hardware to make a 60 dollar game run well. Just don't insult me by building such a software product without any kind of real instruction of any kind and a 8 year old can pick up a keyboard and mouse and start blasting away down a hallway.
I used to play games for years. Then the next best war game for a few months. Now I am afraid that a game will last only a few weeks at best because it is like a poor choice of bubble gum. 10 minutes of sweetness in your mouth and then spit it out because it is all used up.
For those not used to very long posts, I am sorry. I only hope that you can appreciate what few points I managed to make in my old fashioned writing in this age of Twitter speak.
Finally, I am beginning to see a time in which games are released with much hype in marketing and carefully timed to generate as much money as possible for the increasingly too big to do anything right game companies striving to top each others opening records.
Call of Duty Black Ops is out today, I aint rushing out to buy a copy just yet. I will sit back and watch whatever comes up in reviews and you tube before making my decision.
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