View Full Version : Weapons TOO accurate?
ODG6Actual
4 Oct 2010, 14:53
Ok, time to pull in my veterans and active duty souls. Ive been reading the forum on and off today and it seems that those who are playing the new MOH Beta are complaining that the weapons are lazer beam accurate.
I'll be home in a few hours to check myself but if you're in... what do you think of the accuracy of burst shots or full out spray?
I don't know about the rifleman or spec ops, but sniper rifle is dead on with the aim point (M24) at 100 yards.
I have been fired on by AK weapons with a small group within my torso size from the same distance. I think the weapons are a smidgen accurate.
But this is a beta I think is to stress EA servers system. Not really a Beta Beta.
My other issue is losing connection to EA after a time in a server. Stats dont record. (Not that I care, but would like to see how that rifle did.)
One more thing. Infantry targets at 100 yards are awful small. Maybe I will lower the resolution of my monitor "To fatten" the enemy a little bit.
In the Dallas 313 server, I completed several rounds without kicks or bugs.
The ShahiKot Mountains is a nice little map I think.
Although I remain committed to the USMC for the time being, I am glad I preordered the game. It runs well on the older resolution (1068x something else at 75 hertz instead of 1280 x 1158) and targets better.
So far I have seen infantry and spec ops advance into the enemy area with automatic weapons fire and think while watching through sniper scope that the recoils and spreads could be tweaked just a tad.
The texts and overall experience ran well. I did make the dialog zero and the music ZERO to reduce or eliminate language (Wife ya know...) while playing.
I had my first death by enemy equipped with a scoped Machine gun. THe bullet spread was about the size of a dinner plate at 60 feet or whatever the game measures in the world.
That is pretty tight.
Jahwarrior
5 Oct 2010, 06:40
Yesterday I played the beta for the first time.
And in lieu of reading tons of posts in this forum, I will ask some questions here.
1st off - weapons too accurate? they seem to be accurate - I hit targets I shot at. there is no drop to distance targets - snipers are spot on at any distance. It's a game though - this isn't real.
Question: No dedicated servers? or did I miss something? it seemed just like the nightmare of IWNet - you can play with your friends if you join the game your friend is in... I don't like this. A problem we ran into a lot was having that one friend or two waiting for someone to disconnect from the game so they could join us. MW2 was ruined by this IWNet garbage.
It seemed to me that MOH is using something similar - no dedicated servers that can be policed/maintained/administrated by the user?
Team Balance - I played a few maps where we had 9 on one team and 4 on the other.
other than that, the game was okay - not great, but okay.
RogueDOC
5 Oct 2010, 07:09
Yesterday I played the beta for the first time.
And in lieu of reading tons of posts in this forum, I will ask some questions here.
1st off - weapons too accurate? they seem to be accurate - I hit targets I shot at. there is no drop to distance targets - snipers are spot on at any distance. It's a game though - this isn't real.
Question: No dedicated servers? or did I miss something? it seemed just like the nightmare of IWNet - you can play with your friends if you join the game your friend is in... I don't like this. A problem we ran into a lot was having that one friend or two waiting for someone to disconnect from the game so they could join us. MW2 was ruined by this IWNet garbage.
It seemed to me that MOH is using something similar - no dedicated servers that can be policed/maintained/administrated by the user?
Team Balance - I played a few maps where we had 9 on one team and 4 on the other.
other than that, the game was okay - not great, but okay.
Medal of Honor will have Dedicated Servers (http://www.medalofhonor.com/blog/2010/09/medal-honor-pc-servers).
Checkmate11B
5 Oct 2010, 11:50
Are they accurate? Yes. Can you engage targets easily with them? Yes. But a properly zeroed rifle in real life is no different. A trained shooter (which is what is featured in game) is pretty much "laser beam" accurate.
I think what a lot of civvies and arm chair generals are missing is that we're not playing as some JROTC kid just firing his first rounds at a range. The game feels right. You still have to fire in controlled bursts. It's not like say Halo that you can hip fire and hit people across the map.
RogueDOC
5 Oct 2010, 12:40
Are they accurate? Yes. Can you engage targets easily with them? Yes. But a properly zeroed rifle in real life is no different. A trained shooter (which is what is featured in game) is pretty much "laser beam" accurate.
I think what a lot of civvies and arm chair generals are missing is that we're not playing as some JROTC kid just firing his first rounds at a range. The game feels right. You still have to fire in controlled bursts. It's not like say Halo that you can hip fire and hit people across the map.
My thoughts exactly.
I will say that after 100 yards to 160 or so in the game world the round fired by the M24 in game will lose the "Kill energy" when it gets to the opponent, resulting only in the damage. You will get a kill assist when opponent goes down.
I will report back after the improved scope is issued.
I will say that after 100 yards to 160 or so in the game world the round fired by the M24 in game will lose the "Kill energy" when it gets to the opponent, resulting only in the damage. You will get a kill assist when opponent goes down.
I will report back after the improved scope is issued.
Seriously??? In real life that M24 in 7.62mm will kill you dead out to a mile.........100-160 yards is nothing. :blink:
In the game. In the game.
Once you are issued the game' laser range finder for extreme (100-150 yards meh...) shots you will get the killshots instead of assists.
10 years ago we were taking sniper shots at up to 2100 meters and killing them with the Barret. I think so many forums have filled up with complainers unwilling to hike 3 miles to eliminate sniper nest outside of the game's actual objective area... LOLZ.
Here now 100 yards for a sniper shot? Hah. Give me a break please. These games are getting silly.
Yes I agree completely that it's silly. I can hit slugs from the 870 to about 90-110 yards at the range. And rifles will hit and destroy anything up to a mile. Some shooters bring BMG to the range and totally BOOM!
Wait until you see the other Beta Map where all three bases A,B and C are so close together a Pistol can reach from A to C and still kill... 50 feet? yards?
The game beta is too concentrated in very small area. But I did enjoy the original beta with it's many hidey holes with which to strike and vanish and the second beta in the mountains because of tatical thinking as the battle progresses or not.
Real life is NOT the game. And vice versa.
I think future games need to give more room to play in. I suspect the developers make these games so small to ensure that there will be a contact between both teams in very small areas.
Last night a hacker hit and killed me at the D objective mortar with all available strikes working up from Mortar strike through to cruise missile strikes. Dying 7 times in a row to a strike from the same person while every other teammate is being pulled into the same area was bad.
I was required to task manager and kill the game program process and crash exit.
Hopefully EA and Punkbuster can fix all or most of these hackers.
Been playing since noon...wow. Made some pretty good aimed shots in the downed helicopter scenario. On the firebase, that red dot is perfect for the close encounters.
Yeah I saw a few hackers myself. Hopefully these turds will get flushed.
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