SGT*Nasty
1 Jul 2011, 10:47
Why don’t developers put destruction in my videogames? It hurts my brain when I think about it. Destruction makes a dynamic play space, which is what gamers want. I want a game that changes every run though, without having to drop some dollars on DLC. I would think that destruction would benefit both parties, developer and end user. Why stop at first person shooters (FPS)? What about real time strategy (RTS), or platformers? I thought Star Craft 2 bit the big one; I didn’t even play though the whole game. Lack of vision on Blizzards part is what held back SC2. FPS, and RTS genres destructible environments make sense, it changes the way people play games. So instead of shoe horning silly gimmicks in games like perks, kill streaks, or 1.5 syndrome, put some time into worthy advancements.
Exploding vehicles in FPS is dumb. It is quite apparent that developers don’t go out to the shooting range very often. If you unload a magazine into a car, it does not explode. The bullets go though the damn thing. The safest place to get cover with any vehicle is the axels and engine. I know because I have had the training. I have been in a war, and bullets go right through; vehicles are concealment, not cover. I saw bullets catch the interior on fire, but that was it. I know it’s for cool effects, gotcha. I am just throwing it out there.
Next on the list are bullets. Bullets fly fast and far, it’s a known fact. Bullets trajectory depends on the weapon it comes out of. Actually it depends on a lot more than that, but for videogames sake, let’s just keep it at that. Nine millimeter pistol is good for about fifty meters. If you want to kill or hit something, twenty meters(ish). I could go on, but I want to focus on bullets and penetrating things like tin (sarcasm). I see this all the time, a 7.62 round will go through most manmade materials, especially wo/man. Gravity bring bullets towards earth, it’s called bullet drop. Also, you can crumble a cinderblock wall in no time with an AK-47. Developers need to get with the program! I want real time bullets! (RTB, first)
I just recently play tested a shooting game. I know it’s in alpha phase, but there were no environmental effects what so ever. If the shooting genre wants to progress, developers need to implement these feature into their product. I don’t play shooters that do not have these features, thanks BFBC2! So in closing, I just want to say, Get the lead out, and start making some dynamic play spaces that crumble, and leave out all that gimmicky stuff.
Exploding vehicles in FPS is dumb. It is quite apparent that developers don’t go out to the shooting range very often. If you unload a magazine into a car, it does not explode. The bullets go though the damn thing. The safest place to get cover with any vehicle is the axels and engine. I know because I have had the training. I have been in a war, and bullets go right through; vehicles are concealment, not cover. I saw bullets catch the interior on fire, but that was it. I know it’s for cool effects, gotcha. I am just throwing it out there.
Next on the list are bullets. Bullets fly fast and far, it’s a known fact. Bullets trajectory depends on the weapon it comes out of. Actually it depends on a lot more than that, but for videogames sake, let’s just keep it at that. Nine millimeter pistol is good for about fifty meters. If you want to kill or hit something, twenty meters(ish). I could go on, but I want to focus on bullets and penetrating things like tin (sarcasm). I see this all the time, a 7.62 round will go through most manmade materials, especially wo/man. Gravity bring bullets towards earth, it’s called bullet drop. Also, you can crumble a cinderblock wall in no time with an AK-47. Developers need to get with the program! I want real time bullets! (RTB, first)
I just recently play tested a shooting game. I know it’s in alpha phase, but there were no environmental effects what so ever. If the shooting genre wants to progress, developers need to implement these feature into their product. I don’t play shooters that do not have these features, thanks BFBC2! So in closing, I just want to say, Get the lead out, and start making some dynamic play spaces that crumble, and leave out all that gimmicky stuff.