Danger Close gives you the first hard look at single player gameplay in Medal of Honor Warfighter. This is Basilan in the Philippines and follows up immediately after the creep and peak session we’ve seen in previous teases and trailers.
In this video you’ll get a good look at the Abu Sayyaf and then watch as you walk through the hornets nest that is stirred up in the wake of your presence.
Step into the boots of Tier 1 Operators who infiltrate an Abu Sayyaf terrorist stronghold to rescue hostages from the capitol building of Basilan, Philippines. PLUS check out the first reveal of the face behind the global PETN terrorist threat in Medal of Honor Warfighter.
Off Duty Gamers recently got a chance to get hands on with this very mission at our recent PAX PRIME Medal of Honor Warfighter community event. The gameplay in this video captures a very rich environment that felt solid and immersive. The friend indicators being the now easily recognizable MOH unit patches were great since they were clear yet didnt feel like our friends had a chem light hanging over their head. Icon indicators for headshot’s are a great addition since it clearly tells us what we did right and confirms solid aiming. Many games will put up text with a + modifier but mixed in with others these cause screen clutter and you either tune them out or use that brief second to cause the brain to unfocus from scanning for the next target.
The details are impressive and lend to the overall feel. You can almost get a feel for the wet uniform weight slowing you down and for atmosphere giving the aimpoint that ‘glow’ vs just a solid red element. When rounds hit the water you get that kick up, it’s one of those things that many shooters miss as they concern themselves with either damage or bullet hole decals on surfaces. Water is a tough item to incorporate in games because it carries a high cost in graphics and physics to do it right but the tropical setting here would really lack the depth if we didnt have it and shows how Danger Close is listening to it’s consultants.
At 5:30 in the video you even get a look at offset sight work where you can toggle and use iron sights when things get cozy in the combat space.
In our demo run we did run into one small issue where when asked to laze a target. I kept attempting to laze the target with the designator while keeping cover and working through broken windows of the second floor. After struggling unsuccessfully to make that work while moving back and forth across the blown out windows I was informed that I needed to get outside. Once there the target was acquired quickly and our air support made it rain in the club.
The mini gun work in the Blackhawk once again shows off the Frostbite 2 engine work and being able to see the impact of rounds really helps the player compensate naturally for the movement of the vehicle. Bursts are the name of the game since while ammo is unlimited here, the weapon heats up quickly.
One thing that Danger Close has done undeniably well was put together a single player experience people enjoy and become invested in. Warfighter appears to be following this up nicely as a story unfolds that engages the player on multiple levels.