Hello Troopers! So everyone is recovering from the epic event that was E3 2012. Off Duty Gamers had an amazing presence this year and we hope to continue that trend. Hopefully we can get more of the team out there next year. Well enough of that lets get on with the real deal. Medal of Honor Warfigher.
This trailer is the first video to feature the Tier 1 Units from the 10 nations involved in the multiplayer. You get a good feel for the speed of the game as well as some of the new tech in MOH. Each unit has its own kit and special abilities. This not only creates a class system. But a National Pride not seen in most FPS titles.
Extended Campaign footage
This new footage really shows off how much attention they pay to what the Operators actually tell them. This mission has alot of great moments but presents some great tactical options as well. The breach mechanic was a highlight for me.
DAY 1 live video. Here you actually get to see ODG6 and SPARTAN117GW get some face time!
Oh yes thats right
Ok so we got to get our hands dirty playing the Multiplayer demo. The first thing we noticed was how detailed the environments were. In many past tactical shooters this was one of the greatest set backs. Bland and barren multiplayer environments plague a lot of shooters these days. It was great to see MOH bring life and amazing high fidelity detail to the battle space. The engine looks great as well. One of the biggest concerns was how would Danger Close use the Frostbite Engine. From the demo everything ran smooth. The particle effects were brilliant and a lot of great detail went into making sure the weapons worked right. One of the first things I noticed about the weapons was weapon manipulation. This really shows that Danger close did the research, and listened to the operators that they brought on board. Things like seating the rounds in the magazine with a tap. Or the Tactical reload. When you reload again your magazine will only have what was left in it before. Those details matter, especially to those of us who shoot quite often. There were a wide assortment of weapons used by all nations. We found the OGA kit outfitted with “spec ops’ vision and an MP7 outfitted for close quarters with a micro red dot and suppressor proved quite powerful in the close quarters map. The SASR kit also packed an AUG and a Shotgun making those “Oh Crap moments” when your rifle goes dry a lot easier with 12 gauge stopping power at your side. There is even a class from that is essentially a Juggernaut. The most amazing part of the multiplayer was how it was designed to utilize buddy team tactics. Gone are the days of one man running a muck around the map. This is a team game. Made for you and a buddy to work together. You spawn, fight, and die together. It is similar to how squads are utilized for Battlefield in that sense. Over all the gun-play was smooth. Attention to detail was through the roof. Bottom line was that the game was fun. So much fun that most people ran through the line multiple times to play it. It is wonderful to see Danger Close has been able to distance its self from a market full of shooters and find the sweet spot that makes MOH different, tactical, and enjoyable. Hopefully we get to see more good things from Danger Close the as release fastly approaches.
A small bonus, there was in Interview debating Medal of Honors Authenticity. If you want to see the interview check it out right here. If you want to see how much Danger Close and Greg Goodrich care about the game, and the service members that are portrayed in that game. Watch the video.
Hope you guys enjoyed this piece. I fully expect to see Warfighter take point this Fall.